New Guild Really! Not an attempt to whine
#1
Posted 07 November 2004 - 10:36 PM
But! I have had an idea for a while now, and thought it would be a cool addition.
I would think it would be interesting to have a Engineering guild.
Think, Macguyver types, (yes I know science is a oft debated subject in this world), able to use raw materials in the environment to implement traps, siege engines, defenses, enhance armour and weapons, mix toxins and herbs (not made by them) for random effects, and so on.
I can see Ithaqua, Antioch, the Iflari guild and hopefully even the Councils would have a non magick option for defenses.
They would have an exploring skill called Cartography, giving them an edge on finding hidden rooms, sensing new areas (Hey that hill over there is shaped oddly, I wonder why?), be able to examine cities with closed gates and sewers and devise a way to get past defenses (without magick), Travel to destinations non magickally using the stars but with the same effect as say, waymarking.
They could take a look at totems and monoliths and devise a way to null them, (hmm, I have acid vials here, that should erode the wood).
they would have a 'fortify' skill where they could fortify a given number of rooms, or a room if attacked, similar in effect to an arb and thier grove.
They would have little to no use for standard weapons, would instead rely on throwing vials with incindiary or acidic contents, glues, oils, noxious gasses.
They would get bonusses to thier skill effectiveness if they complete woodworking and masonry.
Anyway, there is the basic idea.
Sin's Soul
#3
Posted 08 November 2004 - 12:08 AM
Aquafresh, on Mar 18 2005, 12:10 AM, said:
I'm like Iriaen Nessaja. Which Imperian character are you most like? Take the quiz!
#4
Posted 08 November 2004 - 12:54 AM
Yes, its been around for about..three months now?
#6
Posted 08 November 2004 - 05:23 AM
Kabal, on Nov 7 2004, 07:54 PM, said:
Let me once again, go into detail for the little semantics playing twerp trying to act witty. The noun used in this sentence was 'academy' not guild, profession or aspiring guild. It is a clan of likeminded people who would like to roleplay a non-magick stance that is something other than "boohoo, I hate magick" and sulking.
Ithaqua is brutal, very brutal in fact. But, in yet another stunning display of lack of adequate study on a subject, Ithaqua is far from primitive. Were one to meander around the forest, requiring some of you to drop the pens and quills regarding bowmanship and any immature play on word formation, you'd notice the subtle hints that the Ithaquans are far more advanced than meets the eye. The most prominent example would be of course, the architecture.
Beside that advancement to better survive the woods, the ancient and modern Ithaquans valued an intellect behind the blade and began to wield that to more use than a thousand blades. Many of them having escaped the remedial city-states and councils were stifled by political strife and a general lack of interest in the arts and sciences, primarily those pioneered by the Academia Syvalis in Ancient Caanae. Having discovered some of their old studies, combined with current mysteries and research the Ithaquans formed the Ironwood Confluence. From a simple clan of likeminded scholars they began to construction of their academy atop the tallest pine of the Ithaquan wood. Feel free to visit, until of course we decide to close it off to the public. It'd be very sad to see the various research projects of biologists and alchemists be tainted by a clumsy visitor or the writings of our sages be destroyed by a fool.
I believe their last success was when...Ithaqua proved the once Imperator wrong when he cried omg, Ithaqua is hypocritical, bards are magick?!?!?! Only Ithaquans may consider applying.
#7
Posted 08 November 2004 - 06:19 AM
This is my thread, damn it! *shakes her fist*
Heh.
Seriously, anyway. Big difference, Kabal, is that a guild has well..guild skills. A clan is a buncha IG buddies able to pick and choose who gets to play.
And yes I loved the gunpowder idea, but I doubted it would be accepted after my whole glowing earring fiasco. Be neat to be able to hire someone to do fireworks at your wedding
#8
Posted 08 November 2004 - 06:39 AM
An engineering guild would be pretty interesting, as long as they don't get renamed non-magick magick items. Gunpowder however, I would like to see it have a chance to fail, as its still a 'new' art to the world. It'd also be kind of a nightmare to limit who would get access to what, as Stavenn, Celidon and Khandava have an absorb all borg-esque standpoint of using things. Would be very interesting though.
If players had mining and wood gathering, there would be no forests and no mountains as the players would just strip mine the planet. I'm hoping it won't be like a wide-range availability when/if it comes out.
#9
Posted 08 November 2004 - 06:47 AM
As well, "realistically", it would be very near useless in Imperian. Do you really want to be carrying a full powder horn around on your hip when you're incinerated/staffcasted/grovelightninged/holobombed/firelashed/pitcharrowed/firewalled/seraph-demon seared/hit with a flamesword, etc? I most certainly wouldn't want to be. Even in larger scenarios, with cannon and siege weaponry and the like, fire-based attacks are far too common. A pitched arrow, for example, or a Mage sneaking in with a holobomb would be so easy to do that it would make gunpowder a vast liability.
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"You are the worst kind of person."
#10
Posted 08 November 2004 - 06:52 AM
Incendiaries and minute amounts in controlled packages are different story. Sadly, we beat the world to it...again.
#12
Posted 08 November 2004 - 09:40 AM
Kabal, on Nov 8 2004, 05:23 AM, said:
I don't think i ever brought the fact that bards are magick up in character... I just saw it happen, RPed with it and left it at that.. I let you know OOC ofcourse since your "research" was to the opposite. Remember kiddies, the statement that "Sketching is non magick in ithaqua" only needs one instance where that is not the case to be completely disproved, that can be attested to by a number of sources.
Further, as exclusive and divinely approved as you think your badass "scientametific Ithaqua clan" is, it's no more valid than anyone else who ever claimed to have done the same. That means Asyrin and his Saboteur stuff and anyone who claims to have experimented with magick or the pit (since they are all aetherian phenomenon).
#13
Posted 08 November 2004 - 10:05 AM
SpardaGazali, on Nov 8 2004, 05:40 AM, said:
I guess you never noticed, but sometimes there are errors in coding which cause things to happen unplanned. Thanks for bringing that to my attention. There's an in game method for reporting errors in the coding, which I've now used to report the sketching.
#15
Posted 08 November 2004 - 10:23 AM
Or I was going to just let the bug be fixed and not fixate on it. Meantime, Bards tend not to sketch in the forest. *shrug*
Again, this thread is not intended to complain about wardens or Ithaqua. I'm not sure what Ithaqua has done to you, Sparda, but I suspect the word "Kabal" is in your explanation for why you're inexplicably hostile. To which, I say, I don't hate Stavenn cause Cander is a member, and he's tons worse than Kabal could be if he spent a year trying. So leave it off, can you? It doesn't hurt you for Ithaqua to happen. Honestly, you sound worse than the arbs sometimes!

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